Warhammer Kill Team has landed in stores worldwide just last week. This fast paced game focuses on a single squad of miniatures fighting amongst some truly impressive tabletop scenery.
Once you have assembled your kill team of between 5-10 models, you’re good to go. This game’s small model count has appeal for the time poor as there are fewer miniatures to paint. The games are also pretty fast (while remaining engaging and fun).
Speaking of the game itself, this is not Necromunda. The hive world game system is a bit different to kill team. The ‘teams’ of Necromunda are drawn from human(ish) gangs from several distinct houses. Kill Team takes units from a variety of imperial, xenos, and heretic factions. Warhammer 40,000 Kill Team is a bit more familiar with the core Warhammer 40,000 game. It even shares some abilities and pared back mechanics. There is enough familiarity for a veteran player while there are a number of changes to bring the unit to the forefront of the action.
Most of the factions are represented in Kill Team (sorry, Daemons). With a range of options to customise your team to your suit your whim (or the Emperor’s divine will).
The core set contains 2 kill teams for Skitarii and Genestealer Cults as well as some of the new Imperialis buildings, gaming aids, a double sided gaming board, and of course the Core Rulebook. The rulebook is available separately, as are some other kill team kits which include terrain kits also.
Games Workshop has promised ongoing support including organised play and expansions for ‘years to come’. Skirmish games in the grimdark future of the Warhammer 40,000 universe has never looked so good.
The Warhammer 40,000 Kill Team Core Set, Fangs of Ulrigh (Space Marines) and Krogskull’s Boy’s (Orks) kill team are available now. The Writhing Shadow (Tyranids) and Drop Force Imperator (Imperial Guard) sets will be available from August 5th.